How can movement-based learning open new contexts for responsive technology?
How can movement-based learning open new contexts for responsive technology?






overview
What were we looking at?
What were we looking at?
ASB GlassFloor is an interactive LED sports flooring system that responds to movement in real time. The brief was to explore how this technology could extend beyond sports and find meaningful applications in real-world contexts. We approached this by asking two questions: what does this technology enable? and where is that capability actually necessary? Working within a 3-week sprint, we relied on secondary research to explore different contexts
🧭 Organisational goal
🧭 Organisational goal
Developing a viable alternative revenue stream by finding meaningful real-world applications for their patented responsive floor technology beyond sport.
Developing a viable alternative revenue stream by finding meaningful real-world applications for their patented responsive floor technology beyond sport.
🧩 Problem space
🧩 Problem space
The brief included no defined users, problem frame or system boundaries, requiring us to shape direction from ambiguity
The brief included no defined users, problem frame or system boundaries, requiring us to shape direction from ambiguity
📑 The task
📑 The task
The aim was to propose a service concept that demonstrates how the ASB GlassFloor technology could be used, showcasing strategic rationale for the organisation.
The aim was to propose a service concept that demonstrates how the ASB GlassFloor technology could be used, showcasing strategic rationale for the organisation.
methods
What methods helped us frame the opportunity?
Market research
Trend research
Literature review
Interviews
framing the opportunity
How might we leverage the responsive floor technology to create a cognitive agility training experience to build decision-making skills of first responders in high-pressure scenarios?
the deliverables
What we proposed
What we proposed
A movement-based cognitive agility training program that simulates unpredictable scenario for first responder’s using the ASB Glassfloor. It is supported by AI to analyse behavioural data such as stress response, decision-making efficiency and adaptability both in real-time and during post-simulation analyses.
A movement-based cognitive agility training program that simulates unpredictable scenario for first responder’s using the ASB Glassfloor. It is supported by AI to analyse behavioural data such as stress response, decision-making efficiency and adaptability both in real-time and during post-simulation analyses.
The impact
Envisioned change
Envisioned change
01.
Exploring year-round institutional partnerships
The organisation appreciated the concept and recognised it as the best project, as it opened up possibilities for a more continuous revenue model through partnerships with governmental and public sector organisations. It also sparked conversations around moving beyond sports arenas into dedicated training environments that could remain active throughout the year.
02.
Rethinking the value of the floor
The project shifted the perception of the GlassFloor from an immersive entertainment surface to a system for embodied learning. Rather than focusing only on visual immersion, the value began to be seen in how the floor could support movement, cognition, and decision-making simultaneously.
Reema Gokhale | 2026
Let’s talk!
Available for full-time roles in india, US & Europe
Reema Gokhale | 2026
Let’s talk!
Available for full-time roles in india, US & Europe
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Reema Gokhale | 2026
Let’s talk!
Available for full-time roles in india, US & Europe

